Pre-Release 2026-07

Dear Passengers Controls

Control scheme overview for Dear Passengers pilot and cabin crew roles. Expected bindings, remapping, and input tips before the 2026 Steam launch.

Controls Overview

Dear Passengers separates inputs by role. Pilots interact with flight controls, throttles, switches, and avionics in the cockpit. Cabin crew use movement, interaction, and tool bindings to manage passengers, galley equipment, cargo doors, and emergency equipment throughout the fuselage.

FLEXUS has not published a final default key chart pre-release. Based on the gameplay trailer and comparable friendslop simulators, expect standard WASD movement, mouse look, E or F interact, and role-specific cockpit hardware mapped to keyboard or simplified flight stick axes where supported.

Remapping will likely be available at launch — standard for PC Steam titles. Rebind interact and push-to-talk before your first session so panic moments do not send you crouching instead of securing a cargo net. Check our page again after launch for confirmed defaults.

Pilot Controls (Expected)

Pilot inputs focus on aircraft handling rather than on-foot traversal during critical phases. Expect pitch and roll on mouse or stick, throttle on keyboard axis or slider keys, flap and gear toggles, and autopilot engage/disengage bindings for calmer cruise segments.

Emergency aviation actions — fire suppression, alternate airfields, mayday triggers — will probably occupy function keys or radial menus to prevent mis-press during turbulence. Practice these on the ground in solo mode before co-op friends assign you permanent pilot duty.

Full pilot workflow details live on the pilot role guide. Pair that page with how to pilot the plane for advanced maneuver tips once FLEXUS confirms final bindings.

  • Movement: limited in cockpit seat during flight
  • Pitch/Roll: mouse or flight stick
  • Throttle: keyboard axis or dedicated keys
  • Gear/Flaps: toggle keys
  • Interact: context key for switches and avionics

Cabin Crew Controls (Expected)

Cabin crew spend most time on foot. WASD movement, sprint, crouch, and interact cover passenger seating, restraint tools, galley appliances, and cargo restraint equipment. Physics objects may require hold-to-grab bindings similar to other chaos simulators.

Proximity voice chat likely uses a push-to-talk key separate from global voice, reinforcing spatial communication. Cabin crew near the cockpit door should be audible to pilots; someone at the rear galley should not sound like they are in the co-pilot seat unless they are actually trespassing.

Review passenger and cargo pages — passengers and cargo — to understand which interactions demand quick binds versus menu-driven actions during emergencies.

  • Movement: WASD with sprint and crouch
  • Interact: primary use/grab key
  • Tools: number row or scroll wheel for cabin items
  • Voice: push-to-talk for proximity chat
  • Emotes: optional social binds for crew coordination

Controller and Accessibility

Flight games often support partial controller use for pilots — stick for pitch/roll, triggers for throttle — while cabin crew remain keyboard-and-mouse friendly. Official controller support is unconfirmed; verify at launch if your group prefers gamepads.

Accessibility options such as toggle sprint, hold-to-interact alternatives, and subtitle scaling have not been detailed pre-release. FLEXUS may announce these closer to the 2026 Steam date alongside finalized system requirements.

Until official charts ship, run a private bind test session using first flight checklist steps. Align co-op controls with multiplayer setup so every crew member shares the same callout vocabulary even if keys differ.

Frequently Asked Questions

Are final control bindings confirmed?

Not yet. This page reflects expected PC patterns from trailer footage. We will update with official defaults at launch.

Can pilot and cabin crew use different devices?

Likely yes on PC — keyboard for cabin, stick for pilot is a common setup. Confirm device mixing at release.

Is full flight stick support expected?

Simplified stick axis support is plausible for pitch, roll, and throttle. Full HOTAS compatibility is unconfirmed.

How do I rebind push-to-talk?

Expect an audio or controls submenu at launch. Set this before co-op — proximity voice is core gameplay.

Where do I practice before launch?

You cannot practice in-game until release. Pre-study pilot and cabin guides, then run bind tests in flight one.

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